Fix sacrificial move effect order

This commit is contained in:
Flashfyre committed 2023-07-10 10:54:22 -04:00
1 parent d1e9d817aa
commit 5a706649db
2 files changed
+36 -37

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+10 -4
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@@ -1,7 +1,7 @@
import BattleScene, { maxExpLevel, startingLevel, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult } from "./pokemon";
import * as Utils from './utils';
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet } from "./data/move";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger } from "./data/move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
@@ -1321,6 +1321,9 @@ class MoveEffectPhase extends PokemonPhase {
const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.lapseTag(BattlerTagType.PROTECTED);
moveHistoryEntry.result = MoveResult.SUCCESS;
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY,
user, target, this.move.getMove());
const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
@@ -1328,9 +1331,11 @@ class MoveEffectPhase extends PokemonPhase {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).chargeEffect);
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (!chargeEffect)
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& (attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget, user, target, this.move.getMove());
if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
@@ -1338,7 +1343,8 @@ class MoveEffectPhase extends PokemonPhase {
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
if (!isProtected && !chargeEffect) {
applyMoveAttrs(MoveHitEffectAttr, user, target, this.move.getMove());
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT,
user, target, this.move.getMove());
if (!target.isFainted())
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult);
if (this.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT))