Fix sacrificial move effect order

This commit is contained in:
Flashfyre committed 2023-07-10 10:54:22 -04:00
1 parent d1e9d817aa
commit 5a706649db
2 files changed
+36 -37

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+26 -33
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@@ -3,7 +3,7 @@ import { DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase, Stat
import { BattleStat } from "./battle-stat";
import { BattlerTagType } from "./battler-tag";
import { getPokemonMessage } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
import { Type } from "./type";
import * as Utils from "../utils";
@@ -822,13 +822,21 @@ export abstract class MoveAttr {
}
}
export enum MoveEffectTrigger {
PRE_APPLY,
POST_APPLY,
HIT
}
export class MoveEffectAttr extends MoveAttr {
public selfTarget: boolean;
public trigger: MoveEffectTrigger;
constructor(selfTarget?: boolean) {
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger) {
super();
this.selfTarget = !!selfTarget;
this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
@@ -841,25 +849,6 @@ export class MoveEffectAttr extends MoveAttr {
}
}
export class MoveHitEffectAttr extends MoveAttr {
public selfTarget: boolean;
constructor(selfTarget?: boolean) {
super();
this.selfTarget = !!selfTarget;
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
return !!(this.selfTarget ? user.hp : target.hp)
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
return this.canApply(user, target, move, args);
}
}
export class HighCritAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value++;
@@ -1005,7 +994,7 @@ export class RecoilAttr extends MoveEffectAttr {
export class SacrificialAttr extends MoveEffectAttr {
constructor() {
super(true);
super(true, MoveEffectTrigger.PRE_APPLY);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@@ -1082,11 +1071,11 @@ export class WeatherHealAttr extends HealAttr {
}
}
export class HitHealAttr extends MoveHitEffectAttr {
export class HitHealAttr extends MoveEffectAttr {
private healRatio: number;
constructor(healRatio?: number) {
super(true);
super(true, MoveEffectTrigger.HIT);
this.healRatio = healRatio || 0.5;
}
@@ -1142,12 +1131,12 @@ export class MultiHitAttr extends MoveAttr {
}
}
export class StatusEffectAttr extends MoveHitEffectAttr {
export class StatusEffectAttr extends MoveEffectAttr {
public effect: StatusEffect;
public cureTurn: integer;
constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer) {
super(selfTarget);
super(selfTarget, MoveEffectTrigger.HIT);
this.effect = effect;
this.cureTurn = cureTurn;
@@ -1170,9 +1159,9 @@ export class StatusEffectAttr extends MoveHitEffectAttr {
}
}
export class StealHeldItemAttr extends MoveHitEffectAttr {
export class StealHeldItemAttr extends MoveEffectAttr {
constructor() {
super(false);
super(false, MoveEffectTrigger.HIT);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@@ -1280,7 +1269,11 @@ export class ClearWeatherAttr extends MoveEffectAttr {
}
}
export class OneHitKOAttr extends MoveHitEffectAttr {
export class OneHitKOAttr extends MoveEffectAttr {
constructor() {
super(false, MoveEffectTrigger.HIT);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
target.damage(target.hp, true);
user.scene.queueMessage('It\'s a one-hit KO!');
@@ -1342,12 +1335,12 @@ export class SolarBeamChargeAttr extends ChargeAttr {
}
}
export class StatChangeAttr extends MoveHitEffectAttr {
export class StatChangeAttr extends MoveEffectAttr {
public stats: BattleStat[];
public levels: integer;
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) {
super(selfTarget);
super(selfTarget, MoveEffectTrigger.HIT);
this.stats = typeof(stats) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat[];
@@ -1660,9 +1653,9 @@ export class DisableMoveAttr extends MoveEffectAttr {
}
}
export class FrenzyAttr extends MoveHitEffectAttr {
export class FrenzyAttr extends MoveEffectAttr {
constructor() {
super(true);
super(true, MoveEffectTrigger.HIT);
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {