Finish evolution logic and sequence

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Flashfyre committed 2023-04-10 13:54:06 -04:00
1 parent 824106c2a3
commit 5b097b347b
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import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class EvolutionSceneHandler extends UiHandler {
public evolutionContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene) {
super(scene, Mode.EVOLUTION_SCENE);
}
setup() {
this.evolutionContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
this.scene.fieldUI.add(this.evolutionContainer);
}
processInput(keyCode: integer) {
this.scene.ui.getMessageHandler().processInput(keyCode);
}
setCursor(_cursor: integer): boolean {
return false;
}
clear() {
this.evolutionContainer.removeAll(true);
}
}