Finish evolution logic and sequence
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import BattleScene from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export default class EvolutionSceneHandler extends UiHandler {
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public evolutionContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene) {
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super(scene, Mode.EVOLUTION_SCENE);
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}
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setup() {
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this.evolutionContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
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this.scene.fieldUI.add(this.evolutionContainer);
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}
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processInput(keyCode: integer) {
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this.scene.ui.getMessageHandler().processInput(keyCode);
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}
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setCursor(_cursor: integer): boolean {
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return false;
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}
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clear() {
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this.evolutionContainer.removeAll(true);
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}
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}
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