Add Lock Capsule item and update reroll logic
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@@ -856,6 +856,8 @@ export const modifierTypes = {
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GOLDEN_PUNCH: () => new PokemonHeldItemModifierType('Golden Punch', 'Grants 50% of damage inflicted as money', (type, args) => new Modifiers.DamageMoneyRewardModifier(type, (args[0] as Pokemon).id)),
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COIN_CASE: () => new ModifierType('Coin Case', 'After every 10th battle, receive 10% of your money in interest', (type, _args) => new Modifiers.MoneyInterestModifier(type)),
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LOCK_CAPSULE: () => new ModifierType('Lock Capsule', 'Allows you to lock item rarities when rerolling items', (type, _args) => new Modifiers.LockModifierTiersModifier(type), 'lock_capsule'),
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GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10),
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MULTI_LENS: () => new PokemonMultiHitModifierType('Multi Lens', 'zoom_lens'),
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@@ -1032,6 +1034,7 @@ const modifierPool: ModifierPool = {
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new WeightedModifierType(modifierTypes.ABILITY_CHARM, 6),
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new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
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new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
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new WeightedModifierType(modifierTypes.LOCK_CAPSULE, 3),
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new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 10),
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new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, 18),
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new WeightedModifierType(modifierTypes.MEGA_BRACELET, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 8, 32),
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@@ -1681,6 +1681,28 @@ export class ShinyRateBoosterModifier extends PersistentModifier {
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}
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}
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export class LockModifierTiersModifier extends PersistentModifier {
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constructor(type: ModifierType, stackCount?: integer) {
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super(type, stackCount);
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}
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match(modifier: Modifier): boolean {
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return modifier instanceof LockModifierTiersModifier;
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}
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apply(args: any[]): boolean {
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return true;
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}
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clone(): LockModifierTiersModifier {
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return new LockModifierTiersModifier(this.type, this.stackCount);
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}
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getMaxStackCount(scene: BattleScene): integer {
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return 1;
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}
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}
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export class SwitchEffectTransferModifier extends PokemonHeldItemModifier {
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constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
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super(type, pokemonId, stackCount);
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