Add day/night cycle
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@@ -762,7 +762,7 @@ export abstract class BattleAnim {
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if ((isUser ? u : t) === sprites.length) {
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const spriteSource = isUser ? userSprite : targetSprite;
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let sprite: Phaser.GameObjects.Sprite;
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sprite = scene.add.sprite(0, 0, spriteSource.texture, spriteSource.frame.name);
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sprite = scene.addFieldSprite(0, 0, spriteSource.texture, spriteSource.frame.name);
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sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: true });
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => sprite.pipelineData[k] = (isUser ? user : target).getSprite().pipelineData[k]);
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spriteSource.on('animationupdate', (_anim, frame) => sprite.setFrame(frame.textureFrame));
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@@ -787,7 +787,7 @@ export abstract class BattleAnim {
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} else {
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const sprites = spriteCache[AnimFrameTarget.GRAPHIC];
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if (g === sprites.length) {
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let newSprite: Phaser.GameObjects.Sprite = scene.add.sprite(0, 0, anim.graphic, 1);
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let newSprite: Phaser.GameObjects.Sprite = scene.addFieldSprite(0, 0, anim.graphic, 1);
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sprites.push(newSprite);
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scene.field.add(newSprite);
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spritePriorities.push(1);
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