Ignore time of day tint on Pokemon sprites in UI
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@@ -197,6 +197,7 @@ export default class SummaryUiHandler extends UiHandler {
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this.numberText.setShadowColor(getTextColor(!this.pokemon.isShiny() ? TextStyle.SUMMARY : TextStyle.SUMMARY_GOLD, true));
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this.pokemonSprite.play(this.pokemon.getSpriteKey(true));
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this.pokemonSprite.pipelineData['ignoreTimeTint'] = true;
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => {
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delete this.pokemonSprite.pipelineData[`${k}Base`];
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if (this.pokemon.summonData?.speciesForm)
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