Fix compile errors
parent
24408edfdc
commit
61e1f2da15
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@ -5305,7 +5305,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7)
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.attr(StatChangeCountPowerAttr),
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new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7)
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new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.FIRE);
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@ -5998,7 +5998,7 @@ export function initMoves() {
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.attr(HitHealAttr)
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.slicingMove()
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.triageMove(),
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new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.", -1, 0, 9)
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new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.ELECTRIC);
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