Add wrapper for game mode

This commit is contained in:
Flashfyre committed 2024-03-14 16:26:57 -04:00
1 parent 76de0d01f9
commit 623d600e13
12 files changed
+139 -72

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+4 -4
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@@ -8,7 +8,7 @@ import PokemonData from "./pokemon-data";
import PersistentModifierData from "./modifier-data";
import ArenaData from "./arena-data";
import { Unlockables } from "./unlockables";
import { GameMode } from "../game-mode";
import { GameModes, gameModes } from "../game-mode";
import { BattleType } from "../battle";
import TrainerData from "./trainer-data";
import { trainerConfigs } from "../data/trainer-config";
@@ -76,7 +76,7 @@ interface SystemSaveData {
interface SessionSaveData {
seed: string;
playTime: integer;
gameMode: GameMode;
gameMode: GameModes;
party: PokemonData[];
enemyParty: PokemonData[];
modifiers: PersistentModifierData[];
@@ -458,7 +458,7 @@ export class GameData {
const sessionData = {
seed: scene.seed,
playTime: scene.sessionPlayTime,
gameMode: scene.gameMode,
gameMode: scene.gameMode.modeId,
party: scene.getParty().map(p => new PokemonData(p)),
enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
@@ -508,7 +508,7 @@ export class GameData {
scene.sessionPlayTime = sessionData.playTime || 0;
scene.gameMode = sessionData.gameMode || GameMode.CLASSIC;
scene.gameMode = gameModes[sessionData.gameMode || GameModes.CLASSIC];
const loadPokemonAssets: Promise<void>[] = [];
+2 -2
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@@ -1,4 +1,4 @@
import { GameMode } from "../game-mode";
import { GameModes } from "../game-mode";
import PokemonData from "./pokemon-data";
import PersistentModifierData from "./modifier-data";
@@ -12,7 +12,7 @@ export interface SessionHistory {
seed: string;
playTime: integer;
result: SessionHistoryResult,
gameMode: GameMode;
gameMode: GameModes;
party: PokemonData[];
modifiers: PersistentModifierData[];
money: integer;
+3 -3
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@@ -1,4 +1,4 @@
import { GameMode, gameModeNames } from "../game-mode";
import { GameModes, gameModes } from "../game-mode";
export enum Unlockables {
ENDLESS_MODE,
@@ -9,10 +9,10 @@ export enum Unlockables {
export function getUnlockableName(unlockable: Unlockables) {
switch (unlockable) {
case Unlockables.ENDLESS_MODE:
return `${gameModeNames[GameMode.ENDLESS]} Mode`;
return `${gameModes[GameModes.ENDLESS].getName()} Mode`;
case Unlockables.MINI_BLACK_HOLE:
return 'Mini Black Hole';
case Unlockables.SPLICED_ENDLESS_MODE:
return `${gameModeNames[GameMode.SPLICED_ENDLESS]} Mode`;
return `${gameModes[GameModes.SPLICED_ENDLESS].getName()} Mode`;
}
}