Add starter select
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@@ -20,11 +20,11 @@ export enum Mode {
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BALL,
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MODIFIER_SELECT,
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PARTY,
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CONFIRM,
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SUMMARY,
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BIOME_SELECT,
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STARTER_SELECT,
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EVOLUTION_SCENE
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EVOLUTION_SCENE,
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CONFIRM
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};
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const transitionModes = [
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@@ -56,11 +56,11 @@ export default class UI extends Phaser.GameObjects.Container {
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new BallUiHandler(scene),
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new ModifierSelectUiHandler(scene),
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new PartyUiHandler(scene),
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new ConfirmUiHandler(scene),
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new SummaryUiHandler(scene),
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new BiomeSelectUiHandler(scene),
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new StarterSelectUiHandler(scene),
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new EvolutionSceneHandler(scene)
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new EvolutionSceneHandler(scene),
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new ConfirmUiHandler(scene)
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];
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}
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