From 6558de01c4447fd62d75d32370cef24f5288f5ac Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Tue, 2 Jan 2024 17:31:44 -0500 Subject: [PATCH] Fix issue with mobile and submit action --- src/battle-scene.ts | 2 +- src/ui/starter-select-ui-handler.ts | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 3bd51bd98..266362ac4 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -567,7 +567,7 @@ export default class BattleScene extends Phaser.Scene { [Button.LEFT]: [keyCodes.LEFT, keyCodes.A], [Button.RIGHT]: [keyCodes.RIGHT, keyCodes.D], [Button.SUBMIT]: [keyCodes.ENTER], - [Button.ACTION]: [keyCodes.ENTER, keyCodes.SPACE, keyCodes.Z], + [Button.ACTION]: [keyCodes.SPACE, keyCodes.ENTER, keyCodes.Z], [Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X], [Button.MENU]: [keyCodes.ESC, keyCodes.M], [Button.CYCLE_SHINY]: [keyCodes.R], diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index f27f46d11..4cc2ba526 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -357,6 +357,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { if (button === Button.SUBMIT) { if (this.tryStart(true)) success = true; + else + error = true; } else if (this.startCursorObj.visible) { switch (button) { case Button.ACTION: