Remove biome requirement in Cosmoem evolution
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e02a4bcd7e
commit
67d7b5c2de
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@ -968,8 +968,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(Species.COSMOEM, 43, null, null)
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new SpeciesEvolution(Species.COSMOEM, 43, null, null)
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],
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],
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[Species.COSMOEM]: [
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[Species.COSMOEM]: [
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new SpeciesEvolution(Species.SOLGALEO, 53, null, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType !== Biome.SPACE && p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), null),
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new SpeciesEvolution(Species.SOLGALEO, 53, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), null),
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new SpeciesEvolution(Species.LUNALA, 53, null, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType !== Biome.SPACE && p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), null)
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new SpeciesEvolution(Species.LUNALA, 53, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), null)
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],
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],
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[Species.MELTAN]: [
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[Species.MELTAN]: [
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new SpeciesEvolution(Species.MELMETAL, 48, null, null)
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new SpeciesEvolution(Species.MELMETAL, 48, null, null)
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