Fix damage display issues with battle info

This commit is contained in:
Flashfyre committed 2024-03-01 10:28:29 -05:00
1 parent 1f6a6f4621
commit 6f54fa7741
6 files changed
+25 -18

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+1 -2
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@@ -905,8 +905,7 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
if (pokemon.getHpRatio() < 1) {
const scene = pokemon.scene;
scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby its ${pokemon.getAbility()}!`));
const damage = pokemon.damage(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)));
scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), damage, HitResult.OTHER));
pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.OTHER);
return true;
}
+2 -2
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@@ -173,7 +173,7 @@ class SpikesTag extends ArenaTrapTag {
const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is hurt\nby the spikes!'));
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage), HitResult.OTHER));
pokemon.damageAndUpdate(damage, HitResult.OTHER);
return true;
}
@@ -268,7 +268,7 @@ class StealthRockTag extends ArenaTrapTag {
if (damageHpRatio) {
const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(`Pointed stones dug into\n${pokemon.name}!`);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage), HitResult.OTHER));
pokemon.damageAndUpdate(damage, HitResult.OTHER);
}
return false;
+5 -9
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@@ -179,7 +179,7 @@ export class ConfusedTag extends BattlerTag {
const def = pokemon.getBattleStat(Stat.DEF);
const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
pokemon.scene.queueMessage('It hurt itself in its\nconfusion!');
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++;
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
}
@@ -263,9 +263,7 @@ export class SeedTag extends BattlerTag {
if (source) {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
const damage = pokemon.damage(Math.max(Math.floor(pokemon.getMaxHp() / 8), 1));
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), damage));
const damage = pokemon.damageAndUpdate(Math.max(Math.floor(pokemon.getMaxHp() / 8), 1));
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by Leech Seed!'), false, true));
}
}
@@ -302,8 +300,7 @@ export class NightmareTag extends BattlerTag {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a Nightmare!'));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type
const damage = Math.ceil(pokemon.getMaxHp() / 4);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 4));
}
return ret;
@@ -470,8 +467,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby ${this.getMoveName()}!`));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim));
const damage = Math.ceil(pokemon.getMaxHp() / 8);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 8))
}
return ret;
@@ -615,7 +611,7 @@ export class PerishSongTag extends BattlerTag {
if (ret)
pokemon.scene.queueMessage(getPokemonMessage(pokemon, `\'s perish count fell to ${this.turnCount}.`));
else
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(pokemon.hp, true, true), HitResult.ONE_HIT_KO));
pokemon.damageAndUpdate(pokemon.hp, HitResult.ONE_HIT_KO, false, true, true);
return ret;
}
+2 -2
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@@ -532,7 +532,7 @@ export class RecoilAttr extends MoveEffectAttr {
if (!recoilDamage)
return false;
user.scene.unshiftPhase(new DamagePhase(user.scene, user.getBattlerIndex(), user.damage(recoilDamage, true), HitResult.OTHER));
user.damageAndUpdate(recoilDamage, HitResult.OTHER, false, true);
user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!'));
return true;
@@ -552,7 +552,7 @@ export class SacrificialAttr extends MoveEffectAttr {
if (!super.apply(user, target, move, args))
return false;
user.scene.unshiftPhase(new DamagePhase(user.scene, user.getBattlerIndex(), user.damage(user.hp, true, true), HitResult.OTHER));
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
return true;
}