Don't fail to load save if somehow a move is null

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Flashfyre committed 2024-03-02 09:46:08 -05:00
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commit 702ac190da
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@@ -450,7 +450,7 @@ export const speciesEggMoves = {
[Species.FALINKS]: [ Moves.POPULATION_BOMB, Moves.BEAT_UP, Moves.SPIKY_SHIELD, Moves.COLLISION_COURSE ],
[Species.PINCURCHIN]: [ Moves.SPIKY_SHIELD, Moves.EARTH_POWER, Moves.TOXIC, Moves.BANEFUL_BUNKER ],
[Species.SNOM]: [ Moves.FLASH_CANNON, Moves.NASTY_PLOT, Moves.EARTH_POWER, Moves.SURF ],
[Species.STONJOURNER]: [ Moves.BODY_PRESS, Moves.WONDER_ROOM, Moves.AQUA_STEP, Moves.THUNDEROUS_KICK ],
[Species.STONJOURNER]: [ Moves.BODY_PRESS, Moves.WONDER_ROOM, Moves.ANCIENT_POWER, Moves.THUNDEROUS_KICK ],
[Species.EISCUE]: [ Moves.TRIPLE_AXEL, Moves.WAVE_CRASH, Moves.LOW_KICK, Moves.SHELL_SMASH ],
[Species.INDEEDEE]: [ Moves.LIFE_DEW, Moves.HORN_LEECH, Moves.MOONBLAST, Moves.SPOTLIGHT ],
[Species.MORPEKO]: [ Moves.CLOSE_COMBAT, Moves.MILK_DRINK, Moves.TEMPER_FLARE, Moves.DOUBLE_SHOCK ],