Don't fail to load save if somehow a move is null
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@@ -86,7 +86,7 @@ export default class PokemonData {
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this.summonData = sourcePokemon.summonData;
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}
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} else {
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this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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this.moveset = source.moveset.filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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if (!forHistory) {
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this.status = source.status
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? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
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