Add damage numbers feature

This commit is contained in:
Flashfyre committed 2024-03-01 00:27:46 -05:00
1 parent f48464d48d
commit 716d8853a3
7 files changed
+198 -3

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+18
View File
@@ -36,6 +36,24 @@ export function initGameSpeed() {
config.hold = transformValue(config.hold);
return originalTweensAdd.apply(this, [ config ]);
};
const originalTweensChain = this.tweens.chain;
this.tweens.chain = function (config: Phaser.Types.Tweens.TweenChainBuilderConfig): Phaser.Tweens.TweenChain {
if (config.tweens) {
config.tweens.forEach(t => {
if (t.duration)
t.duration = transformValue(t.duration);
if (t.delay)
t.delay = transformValue(t.delay);
if (t.repeatDelay)
t.repeatDelay = transformValue(t.repeatDelay);
if (t.loopDelay)
t.loopDelay = transformValue(t.loopDelay);
if (t.hold)
t.hold = transformValue(t.hold);
});
}
return originalTweensChain.apply(this, [ config ]);
};
const originalAddCounter = this.tweens.addCounter;
this.tweens.addCounter = function (config: Phaser.Types.Tweens.NumberTweenBuilderConfig) {
if (config.duration)
+6
View File
@@ -7,6 +7,7 @@ export enum Setting {
Master_Volume = "MASTER_VOLUME",
BGM_Volume = "BGM_VOLUME",
SE_Volume = "SE_VOLUME",
Damage_Numbers = "DAMAGE_NUMBERS",
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
Window_Type = "WINDOW_TYPE",
Tutorials = "TUTORIALS",
@@ -29,6 +30,7 @@ export const settingOptions: SettingOptions = {
[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ],
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
[Setting.Window_Type]: new Array(4).fill(null).map((_, i) => (i + 1).toString()),
[Setting.Tutorials]: [ 'Off', 'On' ],
@@ -43,6 +45,7 @@ export const settingDefaults: SettingDefaults = {
[Setting.Master_Volume]: 5,
[Setting.BGM_Volume]: 10,
[Setting.SE_Volume]: 10,
[Setting.Damage_Numbers]: 0,
[Setting.Show_Stats_on_Level_Up]: 1,
[Setting.Window_Type]: 0,
[Setting.Tutorials]: 1,
@@ -69,6 +72,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case Setting.Damage_Numbers:
scene.damageNumbersMode = value;
break;
case Setting.Show_Stats_on_Level_Up:
scene.showLevelUpStats = settingOptions[setting][value] === 'On';
break;