Add egg logic and hatching screen (WiP) and end biome arena BG

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Flashfyre committed 2023-12-15 23:07:32 -05:00
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commit 71fdafe8fb
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import BattleScene, { Button } from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class EggHatchSceneHandler extends UiHandler {
public eggHatchContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene) {
super(scene, Mode.EGG_HATCH_SCENE);
}
setup() {
this.eggHatchContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
this.scene.fieldUI.add(this.eggHatchContainer);
const eggLightraysAnimFrames = this.scene.anims.generateFrameNames('egg_lightrays', { start: 0, end: 3 });
this.scene.anims.create({
key: 'egg_lightrays',
frames: eggLightraysAnimFrames,
frameRate: 32
});
}
show(_args: any[]): void {
super.show(_args);
this.scene.fieldUI.bringToTop(this.eggHatchContainer);
}
processInput(button: Button): boolean {
return this.scene.ui.getMessageHandler().processInput(button);
}
setCursor(_cursor: integer): boolean {
return false;
}
clear() {
this.eggHatchContainer.removeAll(true);
}
}