Add egg logic and hatching screen (WiP) and end biome arena BG
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@@ -20,6 +20,7 @@ import AchvBar from './achv-bar';
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import MenuUiHandler from './menu-ui-handler';
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import AchvsUiHandler from './achvs-ui-handler';
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import OptionSelectUiHandler from './option-select-ui-handler';
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import EggHatchSceneHandler from './egg-hatch-scene-handler';
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export enum Mode {
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MESSAGE,
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@@ -33,6 +34,7 @@ export enum Mode {
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BIOME_SELECT,
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STARTER_SELECT,
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EVOLUTION_SCENE,
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EGG_HATCH_SCENE,
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CONFIRM,
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OPTION_SELECT,
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GAME_MODE_SELECT,
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@@ -45,7 +47,8 @@ const transitionModes = [
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Mode.PARTY,
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Mode.SUMMARY,
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Mode.STARTER_SELECT,
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Mode.EVOLUTION_SCENE
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Mode.EVOLUTION_SCENE,
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Mode.EGG_HATCH_SCENE
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];
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const noTransitionModes = [
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@@ -87,6 +90,7 @@ export default class UI extends Phaser.GameObjects.Container {
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new BiomeSelectUiHandler(scene),
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new StarterSelectUiHandler(scene),
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new EvolutionSceneHandler(scene),
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new EggHatchSceneHandler(scene),
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new ConfirmUiHandler(scene),
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new OptionSelectUiHandler(scene),
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new GameModeSelectUiHandler(scene),
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