Fix damage reduction abilities not working
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@@ -376,7 +376,7 @@ export default class SpritePipeline extends FieldSpritePipeline {
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batchQuad(gameObject: Phaser.GameObjects.GameObject, x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number,
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u0: number, v0: number, u1: number, v1: number, tintTL: number, tintTR: number, tintBL: number, tintBR: number, tintEffect: number | boolean,
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texture?: WebGLTexture, unit?: number): boolean {
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texture?: Phaser.Renderer.WebGL.Wrappers.WebGLTextureWrapper, unit?: number): boolean {
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const sprite = gameObject as Phaser.GameObjects.Sprite;
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this.set1f('vCutoff', v1);
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