Update modifier bar display to avoid clutter and improve performance

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Flashfyre committed 2023-10-31 21:43:22 -04:00
1 parent c3734112b3
commit 74f6e9a8f2
5 files changed
+60 -22

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@@ -270,15 +270,19 @@ export class GameData {
for (let modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
if (modifier)
scene.addModifier(modifier);
scene.addModifier(modifier, true);
}
scene.updateModifiers(true);
for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
if (modifier)
scene.addEnemyModifier(modifier);
scene.addEnemyModifier(modifier, true);
}
scene.updateModifiers(false);
Promise.all(loadPokemonAssets).then(() => resolve(true));
} catch (err) {
reject(err);