Update modifier bar display to avoid clutter and improve performance
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c3734112b3
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@@ -270,15 +270,19 @@ export class GameData {
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for (let modifierData of sessionData.modifiers) {
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const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
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if (modifier)
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scene.addModifier(modifier);
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scene.addModifier(modifier, true);
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}
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scene.updateModifiers(true);
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for (let enemyModifierData of sessionData.enemyModifiers) {
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const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
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if (modifier)
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scene.addEnemyModifier(modifier);
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scene.addEnemyModifier(modifier, true);
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}
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scene.updateModifiers(false);
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Promise.all(loadPokemonAssets).then(() => resolve(true));
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} catch (err) {
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reject(err);
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