Add more move implementations

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Flashfyre committed 2023-04-21 19:30:04 -04:00
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import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import { CommonAnimPhase, DamagePhase, MessagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase } from "../battle-phases";
import { getPokemonMessage } from "../messages";
import Pokemon from "../pokemon";
import { Stat } from "./pokemon-stat";
import { StatusEffect } from "./status-effect";
import * as Utils from "../utils";
import { Moves } from "./move";
export enum BattlerTagType {
NONE,
RECHARGING,
FLINCHED,
CONFUSED,
SEEDED,
NIGHTMARE,
FRENZY,
INGRAIN,
AQUA_RING,
DROWSY,
PROTECTED,
FLYING,
UNDERGROUND,
NO_CRIT,
BYPASS_SLEEP,
IGNORE_FLYING
}
export enum BattlerTagLapseType {
FAINT,
MOVE,
AFTER_MOVE,
MOVE_EFFECT,
TURN_END,
CUSTOM
}
export class BattlerTag {
public tagType: BattlerTagType;
public lapseType: BattlerTagLapseType;
public turnCount: integer;
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: integer) {
this.tagType = tagType;
this.lapseType = lapseType;
this.turnCount = turnCount;
}
onAdd(pokemon: Pokemon): void { }
onRemove(pokemon: Pokemon): void { }
onOverlap(pokemon: Pokemon): void { }
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
return --this.turnCount > 0;
}
}
export class RechargingTag extends BattlerTag {
constructor() {
super(BattlerTagType.RECHARGING, BattlerTagLapseType.MOVE, 1);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.getMoveQueue().push({ move: Moves.NONE })
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
super.lapse(pokemon, lapseType);
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' must\nrecharge!'));
return true;
}
}
export class FlinchedTag extends BattlerTag {
constructor() {
super(BattlerTagType.FLINCHED, BattlerTagLapseType.MOVE, 0);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
super.lapse(pokemon, lapseType);
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' flinched!'));
return true;
}
}
export class PseudoStatusTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: integer) {
super(tagType, lapseType, turnCount);
}
}
export class ConfusedTag extends PseudoStatusTag {
constructor(turnCount: integer) {
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION));
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' became\nconfused!'));
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' snapped\nout of confusion!'));
}
onOverlap(pokemon: Pokemon): void {
super.onOverlap(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nalready confused!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = lapseType !== BattlerTagLapseType.CUSTOM && super.lapse(pokemon, lapseType);
if (ret) {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nconfused!'));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION));
if (Utils.randInt(2)) {
const atk = pokemon.getBattleStat(Stat.ATK);
const def = pokemon.getBattleStat(Stat.DEF);
const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * ((Utils.randInt(15) + 85) / 100));
pokemon.damage(damage);
pokemon.scene.queueMessage('It hurt itself in its\nconfusion!');
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
}
}
return ret;
}
}
export class SeedTag extends PseudoStatusTag {
constructor() {
super(BattlerTagType.SEEDED, BattlerTagLapseType.AFTER_MOVE, 1);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' was seeded!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (ret) {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, !pokemon.isPlayer(), CommonAnim.LEECH_SEED));
const damage = Math.max(Math.floor(pokemon.getMaxHp() / 8), 1);
pokemon.damage(damage);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, !pokemon.isPlayer(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by LEECH SEED!'), false, true));
}
return ret;
}
}
export class NightmareTag extends PseudoStatusTag {
constructor() {
super(BattlerTagType.NIGHTMARE, BattlerTagLapseType.AFTER_MOVE, 1);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' began\nhaving a NIGHTMARE!'));
}
onOverlap(pokemon: Pokemon): void {
super.onOverlap(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nalready locked in a NIGHTMARE!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (ret) {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a NIGHTMARE!'));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CURSE)); // TODO: Update animation type
const damage = Math.ceil(pokemon.getMaxHp() / 4);
pokemon.damage(damage);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
}
return ret;
}
}
export class IngrainTag extends PseudoStatusTag {
constructor() {
super(BattlerTagType.INGRAIN, BattlerTagLapseType.TURN_END, 1);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' planted its roots!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (ret)
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.isPlayer(), Math.floor(pokemon.getMaxHp() / 16),
getPokemonMessage(pokemon, ` absorbed\nnutrients with its roots!`), true));
return ret;
}
}
export class AquaRingTag extends PseudoStatusTag {
constructor() {
super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' surrounded\nitself with a veil of water!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (ret)
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.isPlayer(), Math.floor(pokemon.getMaxHp() / 16), `AQUA RING restored\n${pokemon.name}\'s HP!`, true));
return ret;
}
}
export class DrowsyTag extends BattlerTag {
constructor() {
super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' grew drowsy!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (!super.lapse(pokemon, lapseType)) {
pokemon.scene.unshiftPhase(new ObtainStatusEffectPhase(pokemon.scene, pokemon.isPlayer(), StatusEffect.SLEEP));
return false;
}
return true;
}
}
export class ProtectedTag extends BattlerTag {
constructor() {
super(BattlerTagType.PROTECTED, BattlerTagLapseType.CUSTOM, 0);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, '\nprotected itself!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM) {
new CommonBattleAnim(CommonAnim.PROTECT, pokemon).play(pokemon.scene);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, '\nprotected itself!'));
return true;
}
return super.lapse(pokemon, lapseType);
}
}
export class HideSpriteTag extends BattlerTag {
constructor(tagType: BattlerTagType, turnCount: integer) {
super(tagType, BattlerTagLapseType.MOVE_EFFECT, turnCount);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.setVisible(false);
}
onRemove(pokemon: Pokemon): void {
// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
pokemon.scene.tweens.addCounter({
duration: 2,
useFrames: true,
onComplete: () => pokemon.setVisible(true)
});
}
}
export function getBattlerTag(tagType: BattlerTagType, turnCount: integer): BattlerTag {
switch (tagType) {
case BattlerTagType.RECHARGING:
return new RechargingTag();
case BattlerTagType.FLINCHED:
return new FlinchedTag();
case BattlerTagType.CONFUSED:
return new ConfusedTag(turnCount);
case BattlerTagType.SEEDED:
return new SeedTag();
case BattlerTagType.NIGHTMARE:
return new NightmareTag();
case BattlerTagType.AQUA_RING:
return new AquaRingTag();
case BattlerTagType.DROWSY:
return new DrowsyTag();
case BattlerTagType.PROTECTED:
return new ProtectedTag();
case BattlerTagType.FLYING:
case BattlerTagType.UNDERGROUND:
return new HideSpriteTag(tagType, turnCount);
case BattlerTagType.NO_CRIT:
return new BattlerTag(tagType, BattlerTagLapseType.AFTER_MOVE, turnCount);
case BattlerTagType.BYPASS_SLEEP:
return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount);
case BattlerTagType.IGNORE_FLYING:
return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount);
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount);
}
}