Add quicker party member EXP display and fix some minor bugs
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@@ -271,7 +271,6 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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ratio = 0;
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instant = true;
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}
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console.log(ratio);
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let duration = this.visible && !instant ? ((levelExp - this.lastLevelExp) / relLevelExp) * 1650 : 0;
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if (duration)
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this.scene.sound.play('exp');
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