Add money (currently unused) and fix issue with reward modifiers not persisting
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@@ -518,7 +518,7 @@ export class TurnHeldItemTransferModifierType extends PokemonHeldItemModifierTyp
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}
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}
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type ModifierTypeFunc = () => ModifierType;
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export type ModifierTypeFunc = () => ModifierType;
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type WeightedModifierTypeWeightFunc = (party: Pokemon[]) => integer;
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class WeightedModifierType {
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