Add money (currently unused) and fix issue with reward modifiers not persisting
This commit is contained in:
1 parent
8222d67408
commit
7dbf3f62da
6 files changed
+33
-10
No files matched your search
+4
-2
@@ -6,7 +6,8 @@ export enum TextStyle {
|
||||
PARTY_RED,
|
||||
SUMMARY,
|
||||
SUMMARY_RED,
|
||||
SUMMARY_GOLD
|
||||
SUMMARY_GOLD,
|
||||
MONEY
|
||||
};
|
||||
|
||||
export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle) {
|
||||
@@ -31,8 +32,8 @@ export function addTextObject(scene: Phaser.Scene, x: number, y: number, content
|
||||
styleOptions.fontSize = '96px';
|
||||
break;
|
||||
case TextStyle.BATTLE_INFO:
|
||||
case TextStyle.MONEY:
|
||||
styleOptions.fontSize = '72px';
|
||||
styleOptions.padding = undefined;
|
||||
shadowSize = 4;
|
||||
break;
|
||||
case TextStyle.PARTY:
|
||||
@@ -77,6 +78,7 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean) {
|
||||
case TextStyle.SUMMARY_RED:
|
||||
return !shadow ? '#f89890' : '#984038';
|
||||
case TextStyle.SUMMARY_GOLD:
|
||||
case TextStyle.MONEY:
|
||||
return !shadow ? '#e8e8a8' : '#a0a060'
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user