Add golden egg every 10 waves for exp balancing
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@@ -1,4 +1,3 @@
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import { SwitchPhase, SwitchSummonPhase } from "../battle-phase";
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import BattleScene from "../battle-scene";
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import { ModifierTier, ModifierType } from "../modifier";
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import { getPokeballAtlasKey, PokeballType } from "../pokeball";
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@@ -279,7 +278,7 @@ class ModifierOption extends Phaser.GameObjects.Container {
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}
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getPbAtlasKey() {
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return getPokeballAtlasKey(this.modifierType.tier as unknown as PokeballType);
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return getPokeballAtlasKey(this.modifierType.tier as integer as PokeballType);
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}
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getTextTint(): integer {
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@@ -292,6 +291,8 @@ class ModifierOption extends Phaser.GameObjects.Container {
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return 0xf8d038
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case ModifierTier.MASTER:
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return 0xe020c0;
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case ModifierTier.LUXURY:
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return 0xe64a18;
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}
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}
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}
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