Add WiP logic for daily run and fix some performance issues
This commit is contained in:
1 parent
eab1ba7ab9
commit
81f9e2da36
22 files changed
+213
-70
No files matched your search
+1
-2
@@ -11,7 +11,6 @@ import { Type } from "../data/type";
|
||||
import Move from "../data/move";
|
||||
import { ArenaTag, ArenaTagSide, getArenaTag } from "../data/arena-tag";
|
||||
import { ArenaTagType } from "../data/enums/arena-tag-type";
|
||||
import { GameModes } from "../game-mode";
|
||||
import { TrainerType } from "../data/enums/trainer-type";
|
||||
import { BattlerIndex } from "../battle";
|
||||
import { Moves } from "../data/enums/moves";
|
||||
@@ -357,7 +356,7 @@ export class Arena {
|
||||
return TimeOfDay.NIGHT;
|
||||
}
|
||||
|
||||
const waveCycle = ((this.scene.currentBattle?.waveIndex || 0) + this.scene.getWaveCycleOffset()) % 40;
|
||||
const waveCycle = ((this.scene.currentBattle?.waveIndex || 0) + this.scene.waveCycleOffset) % 40;
|
||||
|
||||
if (waveCycle < 15)
|
||||
return TimeOfDay.DAY;
|
||||
|
||||
Reference in new issue
Block a user