Add WiP logic for daily run and fix some performance issues

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Flashfyre committed 2024-03-15 21:59:34 -04:00
1 parent eab1ba7ab9
commit 81f9e2da36
22 files changed
+213 -70

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@@ -234,7 +234,7 @@ export default class FieldSpritePipeline extends Phaser.Renderer.WebGL.Pipelines
const terrainColorRatio = data['terrainColorRatio'] as number || 0;
let time = scene.currentBattle?.waveIndex
? ((scene.currentBattle.waveIndex + scene.getWaveCycleOffset()) % 40) / 40 // ((new Date().getSeconds() * 1000 + new Date().getMilliseconds()) % 10000) / 10000
? ((scene.currentBattle.waveIndex + scene.waveCycleOffset) % 40) / 40 // ((new Date().getSeconds() * 1000 + new Date().getMilliseconds()) % 10000) / 10000
: Utils.getCurrentTime();
this.set1f('time', time);
this.set1i('ignoreTimeTint', ignoreTimeTint ? 1 : 0);