Add WiP logic for daily run and fix some performance issues
This commit is contained in:
1 parent
eab1ba7ab9
commit
81f9e2da36
22 files changed
+213
-70
No files matched your search
@@ -537,7 +537,7 @@ export class GameData {
|
||||
this.getSession(slotId).then(async sessionData => {
|
||||
console.debug(sessionData);
|
||||
|
||||
scene.seed = sessionData.seed || scene.game.config.seed[0];
|
||||
scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
|
||||
scene.resetSeed();
|
||||
|
||||
scene.sessionPlayTime = sessionData.playTime || 0;
|
||||
|
||||
@@ -6,6 +6,8 @@ export class GameStats {
|
||||
public battles: integer;
|
||||
public classicSessionsPlayed: integer;
|
||||
public sessionsWon: integer;
|
||||
public dailyRunSessionsPlayed: integer;
|
||||
public dailyRunSessionsWon: integer;
|
||||
public endlessSessionsPlayed: integer;
|
||||
public highestEndlessWave: integer;
|
||||
public highestLevel: integer;
|
||||
@@ -38,6 +40,8 @@ export class GameStats {
|
||||
this.battles = source?.battles || 0;
|
||||
this.classicSessionsPlayed = source?.classicSessionsPlayed || 0;
|
||||
this.sessionsWon = source?.sessionsWon || 0;
|
||||
this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0;
|
||||
this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0;
|
||||
this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0;
|
||||
this.highestEndlessWave = source?.highestEndlessWave || 0;
|
||||
this.highestLevel = source?.highestLevel || 0;
|
||||
|
||||
Reference in new issue
Block a user