Add WiP logic for daily run and fix some performance issues
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@@ -172,7 +172,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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let changed = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, 296, 44, 1, 1, 1, 1);
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this.cursorObj = this.scene.add.nineslice(0, 0, 'select_cursor_highlight_thick', null, 296, 44, 2, 2, 2, 2);
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this.cursorObj.setOrigin(0, 0);
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this.sessionSlotsContainer.add(this.cursorObj);
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}
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@@ -254,6 +254,8 @@ class SessionSlot extends Phaser.GameObjects.Container {
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iconContainer.add(text);
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pokemonIconsContainer.add(iconContainer);
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pokemon.destroy();
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});
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this.add(pokemonIconsContainer);
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