Add candy system for passives and value reductions
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import BattleScene, { starterColors } from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { argbFromRgba } from "@material/material-color-utilities";
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import * as Utils from "../utils";
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import { Species } from "#app/data/enums/species";
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export default class CandyBar extends Phaser.GameObjects.Container {
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private bg: Phaser.GameObjects.NineSlice;
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private candyIcon: Phaser.GameObjects.Sprite;
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private candyOverlayIcon: Phaser.GameObjects.Sprite;
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private countText: Phaser.GameObjects.Text;
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private speciesId: Species;
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private tween: Phaser.Tweens.Tween;
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private autoHideTimer: number;
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public shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, (scene.game.canvas.width / 6), -((scene.game.canvas.height) / 6) + 15);
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}
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setup(): void {
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this.bg = this.scene.add.nineslice(0, 0, 'party_exp_bar', null, 8, 18, 21, 5, 6, 4);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.candyIcon = this.scene.add.sprite(14, 0, 'items', 'candy');
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this.candyIcon.setOrigin(0.5, 0);
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this.candyIcon.setScale(0.5);
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this.add(this.candyIcon);
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this.candyOverlayIcon = this.scene.add.sprite(14, 0, 'items', 'candy_overlay');
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this.candyOverlayIcon.setOrigin(0.5, 0);
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this.candyOverlayIcon.setScale(0.5);
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this.add(this.candyOverlayIcon);
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this.countText = addTextObject(this.scene, 22, 4, '', TextStyle.BATTLE_INFO);
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this.countText.setOrigin(0, 0);
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this.add(this.countText);
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this.setVisible(false);
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this.shown = false;
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}
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showStarterSpeciesCandy(starterSpeciesId: Species, count: integer): Promise<void> {
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return new Promise<void>(resolve => {
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if (this.shown) {
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if (this.speciesId === starterSpeciesId)
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return resolve();
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else
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return this.hide().then(() => this.showStarterSpeciesCandy(starterSpeciesId, count)).then(() => resolve());
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}
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const colorScheme = starterColors[starterSpeciesId];
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this.candyIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[0])));
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this.candyOverlayIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[1])));
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this.countText.setText(`${(this.scene as BattleScene).gameData.starterData[starterSpeciesId].candyCount + count} (+${count.toString()})`);
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this.bg.width = this.countText.displayWidth + 28;
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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if (this.tween)
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this.tween.stop();
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this.tween = this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6) - (this.bg.width - 5),
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duration: 500,
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ease: 'Sine.easeOut',
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onComplete: () => {
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this.tween = null;
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this.resetAutoHideTimer();
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resolve();
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}
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});
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this.setVisible(true);
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this.shown = true;
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});
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}
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hide(): Promise<void> {
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return new Promise<void>(resolve => {
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if (!this.shown)
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return resolve();
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if (this.autoHideTimer)
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clearInterval(this.autoHideTimer);
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if (this.tween)
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this.tween.stop();
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this.tween = this.scene.tweens.add({
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targets: this,
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x: (this.scene.game.canvas.width / 6),
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duration: 500,
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ease: 'Sine.easeIn',
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onComplete: () => {
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this.tween = null;
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this.shown = false;
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this.setVisible(false);
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resolve();
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}
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});
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});
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}
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resetAutoHideTimer(): void {
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if (this.autoHideTimer)
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clearInterval(this.autoHideTimer);
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this.autoHideTimer = setTimeout(() => {
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this.hide();
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this.autoHideTimer = null;
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}, 2500);
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}
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}
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