Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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@@ -12,19 +12,19 @@ export enum BattleStat {
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export function getBattleStatName(stat: BattleStat) {
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switch (stat) {
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case BattleStat.ATK:
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return 'ATTACK';
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return 'Attack';
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case BattleStat.DEF:
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return 'DEFENSE';
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return 'Defense';
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case BattleStat.SPATK:
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return 'SP. ATK';
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return 'Sp. Atk';
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case BattleStat.SPDEF:
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return 'SP. DEF';
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return 'Sp. Def';
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case BattleStat.SPD:
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return 'SPEED';
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return 'Speed';
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case BattleStat.ACC:
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return 'accuracy';
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return 'Accuracy';
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case BattleStat.EVA:
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return 'evasiveness';
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return 'Evasiveness';
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default:
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return '???';
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}
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