Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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@@ -41,17 +41,17 @@ export enum Biome {
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export function getBiomeName(biome: Biome) {
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switch (biome) {
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case Biome.GRASS:
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return 'GRASSY FIELD';
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return 'Grassy Field';
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case Biome.RUINS:
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return 'ANCIENT RUINS';
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return 'Ancient Ruins';
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case Biome.ABYSS:
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return 'THE ABYSS';
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return 'The Abyss';
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case Biome.SPACE:
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return 'STRATOSPHERE';
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return 'Stratosphere';
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case Biome.END:
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return 'FINAL DESTINATION';
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return 'Final Destination';
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default:
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return Biome[biome].replace(/\_/g, ' ');
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return Utils.toReadableString(Biome[biome]);
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}
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}
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