Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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@@ -1,5 +1,4 @@
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import BattleScene from "../battle-scene";
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import { toPokemonUpperCase } from "../utils";
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export enum PokeballType {
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POKEBALL,
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@@ -43,7 +42,7 @@ export function getPokeballName(type: PokeballType): string {
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ret = 'Luxury Ball';
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break;
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}
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return toPokemonUpperCase(ret);
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return ret;
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}
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export function getPokeballCatchMultiplier(type: PokeballType): number {
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