Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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@@ -316,7 +316,7 @@ export function getRandomWeatherType(biome: Biome): WeatherType {
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let totalWeight = 0;
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weatherPool.forEach(w => totalWeight += w.weight);
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const rand = Utils.randInt(totalWeight);
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const rand = Utils.randSeedInt(totalWeight);
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let w = 0;
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for (let weather of weatherPool) {
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w += weather.weight;
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