Implement trainer battles and various changes

Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
This commit is contained in:
Flashfyre committed 2023-10-18 18:01:15 -04:00
1 parent 75bd40863e
commit 83c70889fc
50 files changed
+1500 -399

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+38 -5
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@@ -9,14 +9,16 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
private levelUpStatsContainer: Phaser.GameObjects.Container;
private levelUpStatsIncrContent: Phaser.GameObjects.Text;
private levelUpStatsValuesContent: Phaser.GameObjects.Text;
private nameText: Phaser.GameObjects.Text;
public bg: Phaser.GameObjects.Image;
public nameBoxContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene) {
super(scene, Mode.MESSAGE);
}
setup() {
setup(): void {
const ui = this.getUi();
this.textTimer = null;
@@ -41,6 +43,18 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.message = message;
this.nameBoxContainer = this.scene.add.container(0, -16);
this.nameBoxContainer.setVisible(false);
const nameBox = this.scene.add.nineslice(0, 0, 'namebox', null, 72, 16, 8, 8, 5, 5);
nameBox.setOrigin(0, 0);
this.nameText = addTextObject(this.scene, 8, 0, 'Rival', TextStyle.MESSAGE, { maxLines: 1 });
this.nameBoxContainer.add(nameBox);
this.nameBoxContainer.add(this.nameText);
messageContainer.add(this.nameBoxContainer);
const prompt = this.scene.add.sprite(0, 0, 'prompt');
prompt.setVisible(false);
prompt.setOrigin(0, 0);
@@ -81,14 +95,14 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.levelUpStatsValuesContent = levelUpStatsValuesContent;
}
show(args: any[]) {
show(args: any[]): void {
super.show(args);
this.bg.setTexture('bg');
this.message.setWordWrapWidth(1780);
}
processInput(button: Button) {
processInput(button: Button): void {
const ui = this.getUi();
if (this.awaitingActionInput) {
if (button === Button.CANCEL || button === Button.ACTION) {
@@ -102,11 +116,21 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
}
}
clear() {
clear(): void {
super.clear();
}
promptLevelUpStats(partyMemberIndex: integer, prevStats: integer[], showTotals: boolean, callback?: Function) {
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
this.hideNameText();
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
this.showNameText(name);
super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
}
promptLevelUpStats(partyMemberIndex: integer, prevStats: integer[], showTotals: boolean, callback?: Function): void {
const newStats = (this.scene as BattleScene).getParty()[partyMemberIndex].stats;
let levelUpStatsValuesText = '';
const stats = Utils.getEnumValues(Stat);
@@ -126,4 +150,13 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
}
};
}
showNameText(name: string): void {
this.nameBoxContainer.setVisible(true);
this.nameText.setText(name);
}
hideNameText(): void {
this.nameBoxContainer.setVisible(false);
}
}