Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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@@ -1,7 +1,6 @@
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import { CommandPhase } from "../battle-phases";
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import BattleScene, { Button } from "../battle-scene";
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import { addTextObject, TextStyle } from "./text";
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import { toPokemonUpperCase } from "../utils";
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import PartyUiHandler, { PartyUiMode } from "./party-ui-handler";
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import UI, { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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@@ -23,7 +22,7 @@ export default class CommandUiHandler extends UiHandler {
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setup() {
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const ui = this.getUi();
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const commands = [ 'Fight', 'Ball', 'Pokémon', 'Run' ].map(s => toPokemonUpperCase(s));
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const commands = [ 'Fight', 'Ball', 'Pokémon', 'Run' ];
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this.commandsContainer = this.scene.add.container(216, -38.7);
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this.commandsContainer.setVisible(false);
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