Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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@@ -0,0 +1,116 @@
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import BattleScene from "../battle-scene";
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import Pokemon from "../pokemon";
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export default class PokeballTray extends Phaser.GameObjects.Container {
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private player: boolean;
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private bg: Phaser.GameObjects.NineSlice;
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private balls: Phaser.GameObjects.Sprite[];
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public shown: boolean;
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constructor(scene: BattleScene, player: boolean) {
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super(scene, player ? (scene.game.canvas.width / 6) : 0, player ? -72 : -144);
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this.player = player;
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}
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setup(): void {
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this.bg = this.scene.add.nineslice(0, 0, `pb_tray_overlay_${this.player ? 'player' : 'enemy'}`, null, 104, 4, 48, 8, 0, 0);
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this.bg.setOrigin(this.player ? 1 : 0, 0);
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this.add(this.bg);
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this.balls = new Array(6).fill(null).map((_, i) => this.scene.add.sprite((this.player ? -83 : 76) + (this.scene.game.canvas.width / 6) * (this.player ? -1 : 1) + 10 * i * (this.player ? 1 : -1), -8, 'pb_tray_ball', 'empty'));
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for (let ball of this.balls) {
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ball.setOrigin(0, 0);
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this.add(ball);
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}
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this.setVisible(false);
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this.shown = false;
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}
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showPbTray(party: Pokemon[]): Promise<void> {
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return new Promise(resolve => {
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if (this.shown)
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return resolve();
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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this.x += 104 * (this.player ? 1 : -1);
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this.bg.width = 104;
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this.bg.alpha = 1;
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this.balls.forEach((ball, b) => {
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ball.x += (this.scene.game.canvas.width / 6 + 104) * (this.player ? 1 : -1);
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let ballFrame = 'ball';
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if (b >= party.length)
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ballFrame = 'empty';
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else if (!party[b].hp)
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ballFrame = 'fainted';
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else if (party[b].status)
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ballFrame = 'status';
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ball.setFrame(ballFrame);
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});
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this.scene.sound.play('pb_tray_enter');
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this.scene.tweens.add({
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targets: this,
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x: `${this.player ? '-' : '+'}=104`,
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duration: 500,
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ease: 'Sine.easeIn',
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onComplete: () => {
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this.balls.forEach((ball, b) => {
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this.scene.tweens.add({
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targets: ball,
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x: `${this.player ? '-' : '+'}=104`,
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duration: b * 100,
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ease: 'Sine.easeIn',
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onComplete: () => this.scene.sound.play(b < party.length ? 'pb_tray_ball' : 'pb_tray_empty')
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});
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});
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}
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});
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this.setVisible(true);
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this.shown = true;
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this.scene.time.delayedCall(1100, () => resolve());
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});
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}
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hide(): Promise<void> {
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return new Promise(resolve => {
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if (!this.shown)
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return resolve();
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this.balls.forEach((ball, b) => {
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this.scene.tweens.add({
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targets: ball,
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x: `${this.player ? '-' : '+'}=${this.scene.game.canvas.width / 6}`,
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duration: 250,
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delay: b * 100,
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ease: 'Sine.easeIn'
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});
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});
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this.scene.tweens.add({
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targets: this.bg,
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width: 144,
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alpha: 0,
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duration: 500,
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ease: 'Sine.easeIn'
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});
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this.scene.time.delayedCall(850, () => {
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this.setVisible(false);
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resolve();
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});
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this.shown = false;
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});
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};
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}
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