Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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@@ -26,7 +26,6 @@ export function addTextObject(scene: Phaser.Scene, x: number, y: number, content
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case TextStyle.SUMMARY:
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case TextStyle.SUMMARY_RED:
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case TextStyle.SUMMARY_GOLD:
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styleOptions.padding = undefined;
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case TextStyle.WINDOW:
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case TextStyle.MESSAGE:
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styleOptions.fontSize = '96px';
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