Implement trainer battles and various changes
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
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+1500
-399
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@@ -104,6 +104,14 @@ export default class UI extends Phaser.GameObjects.Container {
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this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
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const handler = this.getHandler();
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if (handler instanceof MessageUiHandler)
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(handler as MessageUiHandler).showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
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else
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this.getMessageHandler().showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
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}
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clearText(): void {
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const handler = this.getHandler();
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if (handler instanceof MessageUiHandler)
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