Don't apply Golden Pokeball towards enemy buffs
parent
5567b39f20
commit
840d032aa7
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@ -2811,6 +2811,7 @@ export class SelectModifierPhase extends BattlePhase {
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const party = this.scene.getParty();
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regenerateModifierPoolThresholds(party, this.getPoolType());
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const modifierCount = new Utils.IntegerHolder(3);
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if (this.isPlayer())
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this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
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const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value);
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@ -1248,13 +1248,6 @@ export default class BattleScene extends Phaser.Scene {
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});
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}
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generateEnemyBuffModifier(): void{
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const enemyBuffModifierTypes = [ modifierTypes.ENEMY_DAMAGE_BOOSTER, modifierTypes.ENEMY_DAMAGE_REDUCTION ];
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this.executeWithSeedOffset(() => {
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(getModifierType(Phaser.Math.RND.pick(enemyBuffModifierTypes)).newModifier() as PersistentModifier).add(this.enemyModifiers, false);
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}, Math.floor(this.currentBattle.waveIndex / 50));
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}
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clearEnemyHeldItemModifiers(): void {
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const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
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for (let m of modifiersToRemove)
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