Initially lock Mini Black Hole item
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@@ -26,6 +26,7 @@ import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, ge
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
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import { PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAttr, SuppressWeatherEffectAbAttr, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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export class CheckLoadPhase extends BattlePhase {
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private loaded: boolean;
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@@ -1602,6 +1603,39 @@ export class GameOverPhase extends BattlePhase {
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});
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});
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}
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end(): void {
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if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE])
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this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
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super.end();
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}
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}
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export class UnlockPhase extends BattlePhase {
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private unlockable: Unlockables;
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constructor(scene: BattleScene, unlockable: Unlockables) {
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super(scene);
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this.unlockable = unlockable;
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}
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start(): void {
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this.scene.time.delayedCall(2000, () => {
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this.scene.gameData.unlocks[this.unlockable] = true;
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this.scene.gameData.saveSystem();
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this.scene.sound.play('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => {
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this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
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this.end();
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}, null, true, 1500);
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});
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});
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}
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}
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export class SwitchPhase extends BattlePhase {
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