Simplify EXP formula for gameplay reasons
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@@ -1131,7 +1131,7 @@ export class VictoryPhase extends PokemonPhase {
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const participantIds = this.scene.currentBattle.playerParticipantIds;
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const party = this.scene.getParty();
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const expShareModifier = this.scene.getModifier(ExpShareModifier) as ExpShareModifier;
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const expValue = this.scene.getEnemyPokemon().getExpValue(party[0]);
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const expValue = this.scene.getEnemyPokemon().getExpValue();
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for (let pm = 0; pm < party.length; pm++) {
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const pokemon = party[pm];
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if (!pokemon.hp)
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