Move starter screen IV chart to its own component
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@@ -0,0 +1,83 @@
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import BattleScene from "../battle-scene";
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import { Stat, getStatName } from "../data/pokemon-stat";
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import { TextStyle, addTextObject } from "./text";
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const ivChartSize = 24;
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const ivChartStatCoordMultipliers = [ [ 0, 1 ], [ 0.825, 0.5 ], [ 0.825, -0.5 ], [ 0, -1 ], [ -0.825, -0.5 ], [ -0.825, 0.5 ] ];
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const defaultIvChartData = new Array(12).fill(null).map(() => 0);
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export class StatsContainer extends Phaser.GameObjects.Container {
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private statsIvsCache: integer[];
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private ivChart: Phaser.GameObjects.Polygon;
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private ivStatValueTexts: Phaser.GameObjects.Text[];
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constructor(scene: BattleScene, x: number, y: number) {
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super(scene, x, y);
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this.setup();
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}
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setup() {
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const ivChartBgData = new Array(6).fill(null).map((_, i: integer) => [ ivChartSize * ivChartStatCoordMultipliers[i][0], ivChartSize * ivChartStatCoordMultipliers[i][1] ] ).flat();
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const ivChartBg = this.scene.add.polygon(48, 44, ivChartBgData, 0xd8e0f0, 0.625);
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ivChartBg.setOrigin(0, 0);
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const ivChartBorder = this.scene.add.polygon(ivChartBg.x, ivChartBg.y, ivChartBgData)
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.setStrokeStyle(1, 0x484050);
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ivChartBorder.setOrigin(0, 0);
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const ivChartBgLines = [ [ 0, -1, 0, 1 ], [ -0.825, -0.5, 0.825, 0.5 ], [ 0.825, -0.5, -0.825, 0.5 ] ].map(coords => {
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const line = new Phaser.GameObjects.Line(this.scene, ivChartBg.x, ivChartBg.y, ivChartSize * coords[0], ivChartSize * coords[1], ivChartSize * coords[2], ivChartSize * coords[3], 0xffffff)
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.setLineWidth(0.5);
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line.setOrigin(0, 0);
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return line;
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});
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this.ivChart = this.scene.add.polygon(ivChartBg.x, ivChartBg.y, defaultIvChartData, 0x98d8a0, 0.75);
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this.ivChart.setOrigin(0, 0);
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this.add(ivChartBg);
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ivChartBgLines.map(l => this.add(l));
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this.add(this.ivChart);
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this.add(ivChartBorder);
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this.ivStatValueTexts = [];
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new Array(6).fill(null).map((_, i: integer) => {
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const statLabel = addTextObject(this.scene, ivChartBg.x + (ivChartSize) * ivChartStatCoordMultipliers[i][0] * 1.325, ivChartBg.y + (ivChartSize) * ivChartStatCoordMultipliers[i][1] * 1.325 - 4, getStatName(i as Stat), TextStyle.TOOLTIP_CONTENT);
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statLabel.setOrigin(0.5);
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this.ivStatValueTexts[i] = addTextObject(this.scene, statLabel.x, statLabel.y + 8, '0', TextStyle.TOOLTIP_CONTENT);
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this.ivStatValueTexts[i].setOrigin(0.5)
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this.add(statLabel);
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this.add(this.ivStatValueTexts[i]);
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});
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}
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updateIvs(ivs: integer[]): void {
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if (ivs) {
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const ivChartData = new Array(6).fill(null).map((_, i) => [ (ivs[i] / 31) * ivChartSize * ivChartStatCoordMultipliers[i][0], (ivs[i] / 31) * ivChartSize * ivChartStatCoordMultipliers[i][1] ] ).flat();
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const lastIvChartData = this.statsIvsCache || defaultIvChartData;
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this.statsIvsCache = ivChartData.slice(0);
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this.ivStatValueTexts.map((t: Phaser.GameObjects.Text, i: integer) => t.setText(ivs[i].toString()));
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this.scene.tweens.addCounter({
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from: 0,
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to: 1,
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duration: 1000,
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ease: 'Cubic.easeOut',
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onUpdate: (tween: Phaser.Tweens.Tween) => {
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const progress = tween.getValue();
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const interpolatedData = ivChartData.map((v: number, i: integer) => v * progress + (lastIvChartData[i] * (1 - progress)));
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this.ivChart.setTo(interpolatedData);
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}
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});
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} else {
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this.statsIvsCache = defaultIvChartData;
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this.ivChart.setTo(defaultIvChartData);
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}
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}
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}
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