Add ""title"" screen and save data slots
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@@ -40,8 +40,8 @@ export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, c
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scene.add.existing(ret);
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ret.setScale(0.1666666667);
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ret.setShadow(shadowSize, shadowSize, shadowColor);
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if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing)
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ret.setLineSpacing(5);
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if (!(styleOptions as BBCodeText.TextStyle).lineSpacing)
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ret.setLineSpacing(10);
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return ret;
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}
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@@ -38,6 +38,7 @@ export enum Mode {
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BALL,
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TARGET_SELECT,
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MODIFIER_SELECT,
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//LOAD_SESSION,
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PARTY,
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SUMMARY,
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BIOME_SELECT,
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@@ -59,6 +60,7 @@ export enum Mode {
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};
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const transitionModes = [
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//Mode.LOAD_SESSION,
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Mode.PARTY,
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Mode.SUMMARY,
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Mode.STARTER_SELECT,
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@@ -107,6 +109,7 @@ export default class UI extends Phaser.GameObjects.Container {
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new BallUiHandler(scene),
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new TargetSelectUiHandler(scene),
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new ModifierSelectUiHandler(scene),
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//LoadSessionUiHandler(scene),
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new PartyUiHandler(scene),
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new SummaryUiHandler(scene),
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new BiomeSelectUiHandler(scene),
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