Implemented moves Reflect, Light Screen and Aurora Veil

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Jaime authored and Samuel H committed 2024-04-05 11:44:21 -04:00
1 parent 37eb5c8eb0
commit 887a4176ab
4 files changed
+93 -8

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@@ -22,7 +22,7 @@ import { BattlerTagType } from "../data/enums/battler-tag-type";
import { Species } from '../data/enums/species';
import { WeatherType } from '../data/weather';
import { TempBattleStat } from '../data/temp-battle-stat';
import { WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
@@ -1133,6 +1133,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, null, isCritical));
const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
const criticalMultiplier = isCritical ? 2 : 1;
const screenMultiplier = new Utils.NumberHolder(1);
if (!isCritical) {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, move.category, this.scene.currentBattle.double, screenMultiplier);
}
const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
const sourceTypes = source.getTypes();
const matchesSourceType = sourceTypes[0] === move.type || (sourceTypes.length > 1 && sourceTypes[1] === move.type);
@@ -1151,7 +1155,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
if (!isTypeImmune) {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * ((this.scene.randBattleSeedInt(15) + 85) / 100)) * criticalMultiplier;
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100)) * criticalMultiplier;
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, this, burnDamageReductionCancelled);