Fix level up moves not working for spliced Pokemon
parent
0f3ecbae12
commit
8ad08edd53
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@ -562,6 +562,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.fusionSpecies) {
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if (this.fusionSpecies) {
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const fusionLevelMoves = this.getFusionSpeciesForm().getLevelMoves();
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const fusionLevelMoves = this.getFusionSpeciesForm().getLevelMoves();
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const newLevelMoves: LevelMoves = [];
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const newLevelMoves: LevelMoves = [];
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while (levelMoves[0][0] < startingLevel)
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levelMoves.shift();
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while (fusionLevelMoves[0][0] < startingLevel)
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fusionLevelMoves.shift();
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for (let l = startingLevel; l <= this.level; l++) {
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for (let l = startingLevel; l <= this.level; l++) {
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while (levelMoves.length && levelMoves[0][0] === l) {
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while (levelMoves.length && levelMoves[0][0] === l) {
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const levelMove = levelMoves.shift();
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const levelMove = levelMoves.shift();
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