have arena traps check their sides.
parent
18907b5226
commit
8b0abff838
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@ -2768,7 +2768,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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public tagType: ArenaTagType;
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public turnCount: integer;
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private failOnOverlap: boolean;
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private selfSideTarget: boolean;
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public selfSideTarget: boolean;
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constructor(tagType: ArenaTagType, turnCount?: integer, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
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super(true, MoveEffectTrigger.POST_APPLY, true);
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@ -2801,7 +2801,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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export class AddArenaTrapTagAttr extends AddArenaTagAttr {
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getCondition(): MoveConditionFunc {
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return (user, target, move) => {
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if (move.category !== MoveCategory.STATUS || !user.scene.arena.getTag(this.tagType))
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if (move.category !== MoveCategory.STATUS || !user.scene.arena.getTagOnSide(this.tagType, (this.selfSideTarget ? user : target).isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY))
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return true;
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const tag = user.scene.arena.getTag(this.tagType) as ArenaTrapTag;
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return tag.layers < tag.maxLayers;
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@ -492,7 +492,7 @@ export class Arena {
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}
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addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, targetIndex?: BattlerIndex): boolean {
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const existingTag = this.getTag(tagType);
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const existingTag = this.getTagOnSide(tagType, side);
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if (existingTag) {
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existingTag.onOverlap(this);
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return false;
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