Fix issue with level cap by using max integer
parent
ff802d162b
commit
8d314b199f
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@ -1126,7 +1126,9 @@ export default class BattleScene extends Phaser.Scene {
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this.ui?.achvBar.setY((this.game.canvas.height / 6 + this.moneyText.y + 15));
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this.ui?.achvBar.setY((this.game.canvas.height / 6 + this.moneyText.y + 15));
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}
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}
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getMaxExpLevel(): integer {
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getMaxExpLevel(ignoreLevelCap?: boolean): integer {
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if (ignoreLevelCap)
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return Number.MAX_SAFE_INTEGER;
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const lastWaveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10;
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const lastWaveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10;
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const baseLevel = (1 + lastWaveIndex / 2 + Math.pow(lastWaveIndex / 25, 2)) * 1.2;
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const baseLevel = (1 + lastWaveIndex / 2 + Math.pow(lastWaveIndex / 25, 2)) * 1.2;
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return Math.ceil(baseLevel / 2) * 2 + 2;
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return Math.ceil(baseLevel / 2) * 2 + 2;
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@ -1080,7 +1080,7 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
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pokemon.scene.applyModifiers(LevelIncrementBoosterModifier, true, levelCount);
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pokemon.scene.applyModifiers(LevelIncrementBoosterModifier, true, levelCount);
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pokemon.level += levelCount.value;
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pokemon.level += levelCount.value;
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if (pokemon.level <= pokemon.scene.getMaxExpLevel()) {
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if (pokemon.level <= pokemon.scene.getMaxExpLevel(true)) {
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pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
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pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
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pokemon.levelExp = 0;
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pokemon.levelExp = 0;
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}
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}
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@ -378,7 +378,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const relLevelExp = getLevelRelExp(this.lastLevel + 1, pokemon.species.growthRate);
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const relLevelExp = getLevelRelExp(this.lastLevel + 1, pokemon.species.growthRate);
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const levelExp = levelUp ? relLevelExp : pokemon.levelExp;
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const levelExp = levelUp ? relLevelExp : pokemon.levelExp;
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let ratio = relLevelExp ? levelExp / relLevelExp : 0;
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let ratio = relLevelExp ? levelExp / relLevelExp : 0;
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if (this.lastLevel >= (this.scene as BattleScene).getMaxExpLevel()) {
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if (this.lastLevel >= (this.scene as BattleScene).getMaxExpLevel(true)) {
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if (levelUp)
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if (levelUp)
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ratio = 1;
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ratio = 1;
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else
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else
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