Refactor controls and add random starter function

This commit is contained in:
Flashfyre committed 2023-04-11 00:24:55 -04:00
1 parent 15c3318bd5
commit 8e6e1fd233
14 files changed
+171 -150

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+9 -10
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@@ -1,4 +1,4 @@
import BattleScene from "../battle-scene";
import BattleScene, { Button } from "../battle-scene";
import { addTextObject, TextStyle } from "../text";
import { toPokemonUpperCase } from "../utils";
import { PartyUiMode } from "./party-ui-handler";
@@ -46,15 +46,14 @@ export default class CommandUiHandler extends UiHandler {
this.setCursor(this.cursor);
}
processInput(keyCode: integer) {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
processInput(button: Button) {
const ui = this.getUi();
let success = false;
if (keyCode === keyCodes.X || keyCode === keyCodes.Z) {
if (button === Button.CANCEL || button === Button.ACTION) {
if (keyCode === keyCodes.Z) {
if (button === Button.ACTION) {
switch (this.cursor) {
case 0:
ui.setMode(Mode.FIGHT);
@@ -71,20 +70,20 @@ export default class CommandUiHandler extends UiHandler {
}
}
} else {
switch (keyCode) {
case keyCodes.UP:
switch (button) {
case Button.UP:
if (this.cursor >= 2)
success = this.setCursor(this.cursor - 2);
break;
case keyCodes.DOWN:
case Button.DOWN:
if (this.cursor < 2)
success = this.setCursor(this.cursor + 2);
break;
case keyCodes.LEFT:
case Button.LEFT:
if (this.cursor % 2 === 1)
success = this.setCursor(this.cursor - 1);
break;
case keyCodes.RIGHT:
case Button.RIGHT:
if (this.cursor % 2 === 0)
success = this.setCursor(this.cursor + 1);
break;