Fixed Crash Moves and Reckless

Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks.

Modified how flags were defined so they are easier to maintain.

Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source:
https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability)
pull/609/head
Benjamin Odom 2024-05-07 14:32:41 -05:00
parent 72b4552b01
commit 8ee001a4e6
3 changed files with 67 additions and 33 deletions

View File

@ -3035,7 +3035,7 @@ export function initAbilities() {
new Ability(Abilities.FRISK, 4)
.attr(FriskAbAttr),
new Ability(Abilities.RECKLESS, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.getAttrs(RecoilAttr).length && move.id !== Moves.STRUGGLE, 1.2),
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2),
new Ability(Abilities.MULTITYPE, 4)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)

View File

@ -119,6 +119,7 @@ export enum Abilities {
SNOW_WARNING,
HONEY_GATHER,
FRISK,
/** {@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability) | Source} */
RECKLESS,
MULTITYPE,
FLOWER_GIFT,

View File

@ -54,22 +54,28 @@ export enum MoveTarget {
}
export enum MoveFlags {
MAKES_CONTACT = 1,
IGNORE_PROTECT = 2,
IGNORE_VIRTUAL = 4,
SOUND_BASED = 8,
HIDE_USER = 16,
HIDE_TARGET = 32,
BITING_MOVE = 64,
PULSE_MOVE = 128,
PUNCHING_MOVE = 256,
SLICING_MOVE = 512,
BALLBOMB_MOVE = 1024,
POWDER_MOVE = 2048,
DANCE_MOVE = 4096,
WIND_MOVE = 8192,
TRIAGE_MOVE = 16384,
IGNORE_ABILITIES = 32768
NONE = 0,
MAKES_CONTACT = 1 << 0,
IGNORE_PROTECT = 1 << 1,
IGNORE_VIRTUAL = 1 << 2,
SOUND_BASED = 1 << 3,
HIDE_USER = 1 << 4,
HIDE_TARGET = 1 << 5,
BITING_MOVE = 1 << 6,
PULSE_MOVE = 1 << 7,
PUNCHING_MOVE = 1 << 8,
SLICING_MOVE = 1 << 9,
/**
* Indicates a move should be affected by {@link Abilities.RECKLESS}
* @see {@link Move.recklessMove()}
*/
RECKLESS_MOVE = 1 << 10,
BALLBOMB_MOVE = 1 << 11,
POWDER_MOVE = 1 << 12,
DANCE_MOVE = 1 << 13,
WIND_MOVE = 1 << 14,
TRIAGE_MOVE = 1 << 15,
IGNORE_ABILITIES = 1 << 16,
}
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
@ -269,6 +275,17 @@ export default class Move implements Localizable {
return this;
}
/**
* Sets the {@link MoveFlags.RECKLESS_MOVE} flag for the calling Move
* @see {@link Abilities.RECKLESS}
* @param {boolean} recklessMove The value to set the flag to
* @returns {Move} The {@link Move} that called this function
*/
recklessMove(recklessMove?: boolean): this {
this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
return this;
}
ballBombMove(ballBombMove?: boolean): this {
this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
return this;
@ -4073,7 +4090,8 @@ export function initMoves() {
new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1)
.attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc)
.condition(failOnGravityCondition),
.condition(failOnGravityCondition)
.recklessMove(),
new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1)
.attr(FlinchAttr),
new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1)
@ -4092,13 +4110,15 @@ export function initMoves() {
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP),
new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1)
.attr(RecoilAttr),
.attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1)
.attr(FrenzyAttr)
.attr(MissEffectAttr, frenzyMissFunc)
.target(MoveTarget.RANDOM_NEAR_ENEMY),
new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1)
.attr(RecoilAttr, false, 0.33),
.attr(RecoilAttr, false, 0.33)
.recklessMove(),
new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.DEF, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -4173,7 +4193,8 @@ export function initMoves() {
.attr(RecoilAttr),
new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1)
.attr(WeightPowerAttr)
.condition(failOnMaxCondition),
.condition(failOnMaxCondition)
.recklessMove(),
new AttackMove(Moves.COUNTER, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, -5, 1)
.attr(CounterDamageAttr, (move: Move) => move.category === MoveCategory.PHYSICAL, 2)
.target(MoveTarget.ATTACKER),
@ -4358,7 +4379,8 @@ export function initMoves() {
new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1)
.attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc)
.condition(failOnGravityCondition),
.condition(failOnGravityCondition)
.recklessMove(),
new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1)
@ -4943,7 +4965,8 @@ export function initMoves() {
.attr(StealHeldItemChanceAttr, 0.3),
new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3)
.attr(RecoilAttr, false, 0.33)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.recklessMove(),
new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3),
new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3)
.attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5)
@ -5086,7 +5109,8 @@ export function initMoves() {
.attr(RecoilAttr, false, 0.33)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.condition(failOnGravityCondition),
.condition(failOnGravityCondition)
.recklessMove(),
new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4)
@ -5131,7 +5155,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPDEF, -1)
.ballBombMove(),
new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33),
.attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
.attr(StatChangeAttr, BattleStat.SPDEF, -1),
new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4)
@ -5237,7 +5262,8 @@ export function initMoves() {
new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4)
.attr(StatChangeAttr, BattleStat.SPATK, 1, true),
new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33),
.attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4),
new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4)
.attr(HighCritAttr)
@ -5248,7 +5274,8 @@ export function initMoves() {
.attr(HealAttr, 0.5)
.triageMove(),
new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4)
.attr(RecoilAttr, false, 0.5),
.attr(RecoilAttr, false, 0.5)
.recklessMove(),
new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4)
.attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4)
@ -5436,7 +5463,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5)
.attr(RecoilAttr),
.attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5)
.attr(HighCritAttr),
new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5)
@ -5473,7 +5501,8 @@ export function initMoves() {
.attr(HitsTagAttr, BattlerTagType.FLYING, false)
.windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr),
.attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5)
.attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5)
@ -5687,7 +5716,8 @@ export function initMoves() {
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6)
.attr(RecoilAttr, false, 0.5),
.attr(RecoilAttr, false, 0.5)
.recklessMove(),
new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6)
.pulseMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -6267,7 +6297,8 @@ export function initMoves() {
.attr(MissEffectAttr, frenzyMissFunc)
.target(MoveTarget.RANDOM_NEAR_ENEMY),
new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8)
.attr(RecoilAttr, false, 0.33),
.attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8)
.attr(RecoilAttr, true, 0.5),
new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8)
@ -6431,7 +6462,8 @@ export function initMoves() {
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
.attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc)
.attr(ConfuseAttr),
.attr(ConfuseAttr)
.recklessMove(),
new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => {
return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0),
@ -6635,7 +6667,8 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
.attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc),
.attr(NoEffectAttr, crashDamageFunc)
.recklessMove(),
new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9)
.soundBased()
.partial(),