Fix struggle damage blockable by Magic Guard
parent
fc06c4d9e1
commit
8faa77cfbf
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@ -665,12 +665,14 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
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export class RecoilAttr extends MoveEffectAttr {
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export class RecoilAttr extends MoveEffectAttr {
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private useHp: boolean;
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private useHp: boolean;
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private damageRatio: number;
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private damageRatio: number;
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private unblockable: boolean;
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constructor(useHp?: boolean, damageRatio?: number) {
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constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
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super(true);
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super(true);
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this.useHp = useHp;
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this.useHp = useHp;
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this.damageRatio = (damageRatio !== undefined ? damageRatio : 0.25) || 0.25;
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this.damageRatio = damageRatio;
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this.unblockable = unblockable;
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -678,6 +680,7 @@ export class RecoilAttr extends MoveEffectAttr {
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return false;
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return false;
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new Utils.BooleanHolder(false);
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if (!this.unblockable)
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applyAbAttrs(BlockRecoilDamageAttr, user, cancelled);
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applyAbAttrs(BlockRecoilDamageAttr, user, cancelled);
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if (cancelled.value)
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if (cancelled.value)
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@ -4073,7 +4076,7 @@ export function initMoves() {
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.attr(RecoilAttr)
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.attr(RecoilAttr)
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.unimplemented(),
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.unimplemented(),
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new AttackMove(Moves.STRUGGLE, Type.NORMAL, MoveCategory.PHYSICAL, 50, -1, 1, -1, 0, 1)
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new AttackMove(Moves.STRUGGLE, Type.NORMAL, MoveCategory.PHYSICAL, 50, -1, 1, -1, 0, 1)
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.attr(RecoilAttr, true)
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.attr(RecoilAttr, true, 0.25, true)
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.attr(TypelessAttr)
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.attr(TypelessAttr)
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.ignoresVirtual()
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.ignoresVirtual()
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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